Delta Force has a wide array of weapons that one can use for fighting, but these weapons have their own limitations as to which operatives can use them. Operatives are the fighters or in-game characters that you role-play as. Operatives are divided into 4 classes. Depending on your role in your squad or your preference you should select an operator whose unique weapons and abilities that works for you and your team. In this guide, we will walk you through all the Operatives and their Classes in Delta Force.
Operator Classes In Delta Force
There are 4 Operator classes: Assault, Support, Engineer, and Recon. Each of these classes has different operators. Let us have a look at the operator classes one by one:
Operator Classes In Delta Force #1: Assault Class
If you are an aggressive player and love shooting down enemies on your own, then the Assault class is for you. This class has 2 operatives: D-Wolf (Kai Silva) and Vyron (Wang Yuhao).
Operator Assault Class #1: D-Wolf
D-Wolf (Kai Silva) is the perfect operator for an aggressive gameplay with proper run and gun abilities. He has a ‘Motorized Exoskeleton’ in the Tactical Gear slot, a gadget called ‘Triple Blaster’, a Smoke grenade and Tactical Slide under special traits (abilities).
- Motorized Exoskeleton: This lets you power up and activate the ‘Overload’ mode, where you become faster, increase your field of view, and boost your jump distance. Killing enemies further extends the Overload mode duration beyond the 24 seconds and restores HP.
- Triple Blaster: This gadget is strapped onto his hand and fires 3 rounds of grenades/explosives simultaneously. These explosives explode after a few seconds upon impact. They can even be fired onto vehicles to damage them. Once you fire a round (3 explosives), it will reload automatically after a cooldown period.
- Smoke Grenade: A typical grenade used for cover, or to med up. You can use as many smoke grenades as you have in your inventory.
- Tactical Slide: When you are sprinting, pressing the crouch button will make you fast slide, whether downhill or into an enemy’s territory.
Operator Assault Class #2: Vyron
Vyron (Wang Yuhao) is another aggressive assault operative who can be used in front of the battle and is ideal for VIP kills. As you progress in the game, you will unlock him in daily events through ‘Events’ > ‘All Modes’ > Recruit Check-In. He has unique and exciting Tactical gear and abilities. For the Tactical Gear, he has the ‘QLL32 Crouching Tiger’, he has ‘Magnetic Bomb’ as a gadget, along with ‘Dynamic Propulsion’ and ‘Dynamic Auxiliary System’ as abilities.
- QLL32 Crouching Tiger: This launches a grenade that stuns and knocks enemies down. You can use this to stun a bunch of enemies and kill them using explosives.
- Magnetic Bomb: The magnetic bombs stick to hard surfaces and explode after 4 seconds. This should be used against large groups of enemies and against vehicles. It does not have a cooldown period, however you can only carry 2 magnetic bombs at a time.
- Dynamic Propulsion: This special ability will propel you in the direction of the aim for 10m. This ability is great for surprising enemies or dodging bullets and grenades. It has a cooldown of 15 seconds but will recharge faster when getting kills.
- Dynamic Auxiliary System: Reduces your fall damage when you jump from a height, but only till the parachuting range (before the open parachute warning). This also increases your movement speed.
Operator Classes in Delta Force #2: Support Class
If you have always been the one to med up your teammates under fire, so they can go and get the winning kills, then the Support Class is perfect for you. Along with their weapons and abilities, this class has 2 crates: Ammo and Med Crate. There are 2 operators in the Support Class: Stinger and Toxik.
Operator Support Class #1: Stinger
The first Support Operator called ‘Stinger’ (Roy Smee) is responsible for reviving his teammate’s HP and ensuring that they survive the entirety of the battle. Apart from weapons, Stinger has unique Medical Tactical Gear, gadgets, and abilities. For the medical Tactical Gear, he has the ‘Hive-Tech Pistol’, along with 2 gadgets called ‘Smokescreen’ and the ‘Hive-Tech Smoke Grenade’. His ability is ‘Expertly Rescue’.
- Hive-Tech Pistol: Aim at your teammates and fire, this will send a healing round at them, restoring their HP slowly. This works for teammates within 50m and in line of sight. You can also use this pistol to heal yourself. This pistol has a magazine capacity of 6 bullets, with the bullets getting replenished every 6 seconds.
- Smokescreen: This high-tech gadget uses 3 drones to deploy a smoke screen that helps you to quickly heal your teammates, or take cover when under fire. You can even create smoke paths by left-clicking and moving the mouse in the direction you want (e.g. bending around a building). Range: 25m.
- Hive-Tech Smoke Grenade: Once you throw this grenade, use your Hive-Tech Pistol to shoot into the smoke creating a big smoke cloud. Your teammates in the smoke will start healing. You will need to restock each time when you are out of grenades.
- Expertly Rescue: This ability reduces the time required to revive your teammate by almost half and revives their entire HP.
Operator Support Class #2: Toxik
Reaching level 15 in the ‘Genesis Battle Pass’ unlocks the second support class operative ‘Toxik’ (Zoya Pomchenkova) for free. She has many new and unique abilities. Her Tactical Gear is the ‘Dragonfly Swarm System’, along with her abilities called ‘Blinding Gas’, ‘Swift Healing’, and ‘Adreno-Boost’.
- Dragonfly Swarm System: Activating this spawns a swarm of Dragonfly bots that temporarily impact the enemy’s hearing and vision along with decreasing their HP. The Dragonfly bots stick on the enemy till they do not remove them.
- Blinding Gas: This active ability helps blind the enemies who pass through your smoke.
- Swift Healing: This passive ability works differently for Operations and Warfare. For operations, it speeds up the time required for using consumables, and for warfare, it speeds up the player’s health regen.
- Adreno-Boost: Adreno-Boost helps increase your teammates ‘Handling’ and ‘Hit flinch’ (Aim Punch). We recommend you use this ability when you and your team are pushing into enemies.
Operator Classes in Delta Force #3: Engineer Class
Engineer Class operatives are responsible for defending the team and causing damage to the enemies. If you like to protect your teammates using high-end gadgets and abilities then we recommend the Engineer Class for you. You can repair machinery in this class. There are 2 operatives in this class: Shepherd and Uluru.
Operator Engineer Class #1: Shepherd
Shepherd (Terry Musa) is a tough-looking operative with awesome gadgets for defending the team and stopping enemy advancement towards your team. He is the only operator who can use rocket launchers. His Tactical Gear is ‘Sonic Paralysis’, along with 2 gadgets called ‘Sonic Trap’ and ‘Enhanced Frag Grenade’. ‘Sonic Defense’ is his trait.
- Sonic Paralysis: This gadget deploys a drone in the direction of your aim, creating a sonic field force which impairs enemy vision and reduces the speed of their movement, ability use, and weapon fire rate. The enemy can however shoot down the drone, disrupting the sonic force field, and the cooldown period is 90 seconds.
- Sonic Trap: These work similarly to Sonic Paralysis – you place them at strategic locations, and as an enemy passes through that area, the Trap activates. You can also detonate the trap by having it in your line of sight. These traps can be stuck on hard surfaces. If an enemy spots it, they can easily shoot it down. You can use 2 Sonic Traps together, and the cooldown period is 30 seconds for each trap.
- Enhanced Frag Grenade: This one causes significant damage to the ballistic vests of enemies and has a 5-second detonation time.
- Sonic Defense: This ability makes you almost immune to explosions and blasts that would have killed another operator class.
- Welder: You will be able to repair weaponry machinery like the ‘turret’ along with repairing vehicles.
Operator Engineer Class #2: Uluru
Shepherd’s teammate, Uluru specializes in extensive combat and has phenomenal R&D skills with many never-seen-before gadgets and abilities for team defense. He is the ideal balanced operative for offense and defense. His Tactical Gear is ‘Loitering Munition’ and his 2 gadgets are ‘Quickset Cover’ and ‘Composite Incendiary’. His unique ability is ‘Battle Hardened’.
- Loitering Munition: You fire remote-controlled long-range missiles that split into 4 bombs upon impact, with a larger radius of secondary blasts. We recommend you use this for precise long-range strikes. This missile will bring big vehicles like tanks and choppers down.
- Quickset Cover: With this gadget, you can quickly build concrete defense blocks to protect you and your team during medding up or fighting. This shield lasts for around 60 seconds. We recommend you strategically place these to stop enemies from infiltrating your cover.
- Composite Incendiary: Acts like a normal incendiary grenade but will destroy the enemy’s Quickset Cover.
- Battle Hardened: Gives you the ability to resist the slowing effect caused by bleeding, organ damage, and damage done by class gears.
Operator Classes in Delta Force #4: Recon Class
The Recon Class can carry out missions stealthily and gather intel while being mobile. If you like to be stealthy and kill enemies by surprising them, then we recommend you play in this class. You can make your teammates respawn using the ‘Respawn Beacon’. There are 2 recon class operatives Luna and Hackclaw.
Operator Recon Class #1: Luna
Luna (Luna Kim) an archer is a recon class operator with extraordinary tech for detecting enemies nearby. Her main Tactical Gear is the ‘Detection Arrow’ and she has gadgets called ‘Volt Arrow’ and ‘Enhanced Frag Grenade’. Her trait/ability is ‘Enemy Analysis’.
- Detection Arrow: When you fire the arrow using Luna’s bow, it detects and highlights the enemies along the trajectory path of the arrow for about 2 seconds. If it penetrates an enemy at full charge, the enemy will die. We recommend you use this arrow to detect enemies hiding under smoke. The cooldown period is 60 seconds.
- Volt Arrow: The arrow sphere has an electric current in it, and after getting launched the Volt Arrow lands where you aimed and causes damage to the enemies in the range. The arrow can be shot directly on an enemy to damage them. We recommend you use this when you suspect enemies hiding in a particular spot.
- Enhanced Frag Grenade: This grenade works exactly like the Shepherd’s Enhanced Frag Grenade.
- Enemy Analysis: This ability highlights enemies that have taken damage from you. We recommend that you pair this with the Volt Arrow when there are multiple enemies.
Operator Recon Class #2: Hackclaw
Check our detailed guide on how to unlock Hackclaw, and her abilities, gadgets and playstyle.
Pro Tip: When you get kills using tactical gear, gadgets, or special abilities you will get extra XP (in any operator class).
Operator Classes And Their Weapons In Delta Force
For your convenience, we have listed the various weapons for each operator class in the table.
Operator Class | Weapons Available | Special Item Slots |
---|---|---|
Assault Class | AK-12, A-M, AKS-74, AS VAL, CAR-15, M1014, M16A4, M4A1, M870, PTR32, QBZ 951, S12K, SKS, | Healing Syringe, EMP Grenade, Anti-Personnel Grenade, Armor Plate |
Support Class | AKS-74, Bizon, CAR-15, K416, M1014, M684, M870, MP5, P90, S12K, SCAR-H, SMG 45, SR3M, UZI, VECTOR | Ammo Crate, Med Crate |
Engineer Class | AKS-74, ASH-12, AUG, CAR-15, G3, M1014, M-14, M16A4, M249, M7, M870, PKM, S12K, SCAR-H | AT4 Launcher, Stinger Launcher, EMP Grenade, Javelin Launcher, Active Denial System |
Recon Class | AKS-74, AWM, CAR-15, M1014, M16A4, M700, M870, MINI-14, P90, R93, S12K, SG552, SKS, SMG 45, SR-25, SP-98, SVD, UZI, VECTOR, VSS | Respawn Beacon, Laser Indicator |
And with that all, you can choose which operator you prefer and use them in-game. You should also checkout The Complete Delta Force Operation Mode Guide