With every new season, Destiny 2 releases new updates to keep Guardians interested in the game. Seasonal artifacts are an important part of it, offering powerful mods that can optimize your build better. For Act 1, Bungie Inc. just unveiled the Episode Revenant artifact – the Slayer Baron Apothecary Satchel. This guide breaks down all accessible Revenant artifact mods so that you can maximize your build with them.
List Of All Revenant Artifact Perks In Destiny 2
The newly introduced Revenant artifact features several columns with mods, which you can use to enhance your gameplay. You can equip 12 mods at once, and this time around, there’s a more balanced mix of power across all columns.
Column 1
The first column largely focuses on anti-champion mods, with some familiar items making a return:
Anti-Barrier Scout Rifle: Scout Rifles will fire shield-piercing rounds and stun Barrier Champions. They’ll also be overcharged when the modifier is active. You can make use of the Polaris Lance, as it’ll be quite powerful.
Overload Submachine Gun: Consecutive hits with Submachine Guns will disrupt and stun combatants. It also delays ability regeneration and reduces enemy damage output. SMGs like the Ikelos SMG will shine here, providing overload countermeasures.
Unstoppable Pulse Rifle: Shooting with a Pulse Rifle loads an explosive payload that stuns unshielded enemies. Pulse Rifles are overcharged when the modifier is active, making it your go-to choice when facing Unstoppable Champions.
Anti-Barrier Shotgun: Shotguns will fire shield-piercing rounds, stunning Barrier Champions. The modifier is great for Guardians who like to get up close.
Overload Breechloaded Grenade Launcher: Primary or Special ammo Grenade Launchers can disrupt players, stunning them and delaying ability regeneration. This mod is perfect for fighting against Overload Champions, which means you can make use of the Witherhoard.
Column 2
The second column introduces a range of buffs for weapon reload speeds, damage bonuses, and synergy with the new Dark Aether origin weapons.
One With Frost: When Frost Armor is active, Stasis Weapons gain faster reload speeds and increased stability. On the other hand, Stasis Swords benefit from improved guard resistance.
Killing Breeze: This perk boosts mobility after landing rapid kills. Also, weapons with the Dark Ether Reaper will count as more than one kill.
Enhanced Ether Generator: Weapons with the Dark Ether Reaper origin trait not only build bonuses faster but also have a chance to generate Dark Ether Charges, a new type of explosive.
Fell The Revenant: This mod grants bonus damage against Scorn enemies—ideal for content like the new Warlords Ruin Dungeon. The damage bonus stacks even higher when you wear the new seasonal armor.
Rapid Impacts: Dealing damage with a Grenade Launcher increases its reload speed temporarily.
Column 3
The third column includes perks that focus on damage resistance and stasis interactions:
Wind Chill: Precision hits with Stasis weapons grant Frost Armor, stacking up to eight times. At full stacks, you’ll gain 36% damage resistance. Also, weapons carrying the Dark Ether Reaper trait grant more stacks.
Crystalline Converter: This mod boosts stasis melee damage with each stack of Frost Armor. Consuming these stacks creates Stasis shards. Also, your next Stasis melee hit creates crystals equal to your stack count—fantastic for melee-focused builds.
Total Carnage: After performing a finisher on high-ranking enemies, you gain increased damage resistance. If you’re wearing two or more pieces of Shade Stalker Armor, you get increased resistance and health regeneration.
Power from Pain: Defeating weakened enemies activates Devour, granting health and grenade energy with each kill. This is an incredible mod and can keep your Guardian in the fight much longer.
Trace Evidence: Rapid precision hits or kills on enemies affected by Jolt or Blind generate Ionic Traces. Picking up an Ionic Trace grants Armor Charge.
Column 4
The fourth column features mods that add offensive utility to your build. With it, you can focus on debuffing enemies and enhancing stasis weapons:
Armor of Eramis: With this mod, when the Frost Armor is active, taking critical damage will cause a burst that slows nearby enemies.
Hail the Storm: Destroying Stasis crystals release shards of ice that deal damage and slow enemies. This mod works beautifully with Stasis weapons and abilities that create crystals, like Chill Clip.
Debilitating Wave: Performing a finisher triggers a detonation matching your Super element type (Arc, Void, or Stasis). It causes either blinding, weakening, or slowing effects, which is great for shutting down groups of enemies.
Concussive Reload: Breaking an enemy’s shield or hitting a high-value target with a grenade launcher applies a lesser weakening effect. This 15% debuff is perfect for champions or high-priority targets. Also, it offers a boost that reloads stowed weapons automatically.
Retinal Burn: Arc weapon precision hits consume Armor Charge that ends up blinding the target.
Column 5
The fifth column offers some of the most powerful perks in the revenant artifact, and these are designed to tie everything together.
Brain Freeze: Freezing enemies become surrounded by chilling fog. It triggers a burst that slows others nearby. When you pair the mod with Dark Ether weapons, you also deal increased damage to frozen enemies.
Supernova: Picking up a Void Breach causes your next Void attack to trigger a weakening pulse. It is great for Void builds that are constantly looking to weaken and suppress enemies.
Kinetic Impacts: Consecutive hits with heavy Power Grenade launchers trigger kinetic tremors, damaging nearby enemies. This perk also helps stun Unstoppable Champions.
Conductive Cosmic Crystal: Arc and Void abilities deal increased damage to slowed or frozen enemies, making this an ideal pairing with stasis-heavy loadouts.
Served Cold: Collecting Stasis shards or Void breaches grants bonus to melee and class ability energy, which works perfectly with builds focused on ability spam.
Kinetic Impact: Consecutive hits with heavy grenade launchers trigger kinetic tremors, damaging nearby enemies. This perk will also help stun Unstoppable Champions.
Conductive Cosmic Crystal: This mod increases the bonus damage to Stasis-debuffed enemies. It is perfect for Arc and Void abilities, as well as Dark Ether Reaper weapons.